Weapons

Weapons

BeastLink weapons and loadouts — assault rifles, SMGs, rocket launchers and sniper rifles. Find the best anti-Beast and anti-infantry arms in Early Access.

5
Weapon Classes
Dozens
Launch Weapons
2
Heavy Classes

Introduction

Weapons define how you fight as human infantry in BeastLink. While Beasts bring raw Kaiju power and vehicles bring armor and mobility, your personal arsenal is what lets you survive in the ruins, hold objectives and contribute to your squad between Links. The Early Access build includes dozens of weapons spanning assault rifles, SMGs, rocket launchers, sniper rifles and experimental arms, each with its own damage profile, effective range and best use case. Understanding which weapon suits your role — frontline infantry, anti-vehicle specialist or Beast hunter — and how to pair it with your loadout is essential to winning fights. This category breaks down every weapon class and helps you build the loadout that matches your playstyle.

Weapon Class Comparison

Weapon ClassTypeDamageRangeTier
Assault RiflesInfantryMediumMediumA
SMGsInfantryLowCloseB
Rocket LaunchersHeavyVery HighLongS
Sniper RiflesMarksmanHighExtremeB
Anti-Vehicle LaunchersHeavyHighLongS

Weapon Loadouts

A

Assault Rifles

Reliable all-rounder — the backbone of infantry combat.

TypeInfantry rifle designed for medium-range fights in collapsed urban streets. Balanced damage, fire rate and accuracy make it the safest primary for most players.
Best UseHolding objectives, engaging infantry at medium range, and covering advancing squads. The flexible damage profile means it performs acceptably in almost every situation.
Loadout TipPair an assault rifle with a rocket launcher for a balanced loadout that can fight infantry and threaten Beasts and vehicles when the situation demands it.
B

SMGs

Close-range shredder — deadly in buildings, weak at distance.

TypeClose-quarters weapon with high fire rate and low damage per shot. Excels in tight interior fights where enemies are forced into its effective range.
Best UseClearing buildings, defending objective interiors, and fighting in the dense ruins where long-range weapons cannot track fast-moving targets.
Loadout TipSMG users need a secondary with reach, since they will struggle in open ground. Carry a launcher or a marksman weapon to stay relevant outside buildings.
S

Rocket Launchers

Anti-Beast heavy weapon — devastating damage with slow handling.

TypeHeavy explosive weapon that deals very high damage to Beasts, vehicles and clustered infantry. The premier tool for a dedicated Beast-hunter role.
Best UseFocusing down Beasts, destroying vehicles, and breaking up enemy formations. A coordinated squad of rocket users can bring down even a rampaging Kaiju.
Loadout TipRockets are slow to reload and limited in ammo, so pair them with a reliable secondary for infantry. Positioning is key — a rocket user caught in the open is a free kill.
B

Sniper Rifles

Long-range marksman — pick off pilots and support players.

TypeMarksman rifle with high single-shot damage and extreme effective range. Rewards precise aim and good positioning over raw fire rate.
Best UseEliminating vehicle pilots, picking off support players, and denying rooftop sight lines. Snipers can control large areas of a map from a single vantage point.
Loadout TipSnipers are vulnerable up close, so carry an SMG or shotgun-style secondary for interior fights. Always have an escape route planned from your perch, since Beasts can collapse the building you are on.
S

Anti-Vehicle Launchers

Tank-buster — the hard counter to heavy armor and Beasts.

TypeHeavy anti-vehicle launcher specialized for destroying armored targets. Deals high damage to tanks, aircraft and the armored sections of a Beast.
Best UseHunting enemy tanks and aircraft, stripping armor from Beasts, and breaking defensive positions that resist infantry weapons.
Loadout TipTeam with a spotter or use vehicles to mark targets. Anti-vehicle launchers are less effective against scattered infantry, so keep a fast-firing secondary for self-defense.

Core Mechanics

Weapon mechanics in BeastLink follow a damage-and-range model where each class fills a distinct role. Assault rifles and SMGs handle infantry combat at medium and close range respectively, while rocket launchers and anti-vehicle launchers bring the heavy damage needed to threaten Beasts and armor. Sniper rifles reward precise aim at extreme range. Your loadout is built from these classes, letting you combine a primary for your main role with a secondary that covers your weakness. Because the destruction system constantly changes sight lines and cover, weapon choice interacts with the environment — a rocket that collapses a building on an enemy squad is worth more than a clean kill, and a sniper on a collapsing rooftop must stay aware of the battlefield shifting around them.

Advantages

The weapon system in BeastLink gives infantry a fighting chance against vastly stronger enemies. With the right heavy weapon, a single soldier can damage a Beast, destroy a tank, or collapse a building on an entire squad. This creates a satisfying power fantasy where personal skill and loadout choice let you influence the battlefield far beyond your individual combat power. The variety of weapon classes also means there is a loadout for every playstyle, whether you prefer aggressive close-range combat, careful long-range marksmanship, or the tactical destruction of heavy weapons. Because the Early Access build includes dozens of weapons, players have room to experiment and find the combination that feels right.

Challenges

Infantry weapons come with real limitations. Heavy weapons like rocket launchers and anti-vehicle launchers are slow to reload, limited in ammo, and leave you vulnerable while aiming, which means using them effectively requires teamwork and positioning. Light weapons like SMGs fall off sharply at range, and sniper rifles punish missed shots in a fast-paced game where Beasts can collapse your perch at any moment. Against a well-played Beast, even the strongest infantry weapons are only a deterrent — you cannot out-damage a Kaiju alone. This forces infantry to rely on vehicles, coordination and the destruction system rather than pure firepower, which raises the skill ceiling for human players significantly.

Frequently Asked Questions

What is the best weapon in BeastLink?+
The strongest weapons are the heavy classes: rocket launchers and anti-vehicle launchers earn S-tier status because they are the only infantry arms that can meaningfully threaten a Beast and destroy vehicles. Assault rifles are the best all-round primary for infantry combat, earning A-tier. SMGs and sniper rifles are more situational. Your choice should be driven by your role — if your squad needs Beast-hunting power, go heavy; if you are holding objectives, an assault rifle is more reliable.
Can infantry actually kill a Beast?+
Yes, but it takes coordination. A single infantry weapon cannot out-damage a Beast, but a squad of rocket launcher users and anti-vehicle specialists working together can strip a Beast’s health and force it to retreat or die. The destruction system also helps — collapsing a building on a Beast or destroying the bridge under it can deal massive environmental damage. Infantry are most effective against Beasts when they use the environment, focus fire and coordinate with vehicles rather than trying to out-damage the Kaiju directly.
How do I unlock weapons?+
The exact unlock system for weapons in BeastLink has not been fully detailed, but the developers have confirmed that progression includes character and Kaiju progression trees. It is expected that weapons are unlocked through play rather than purchase, consistent with the studio’s stated no-pay-to-win design and the promise that Credits will never be available for purchase. The Early Access build includes dozens of weapons, so most classes should be available to experiment with early. Exact unlock requirements will be confirmed when Early Access launches.
What is the best loadout for beginners?+
The most forgiving beginner loadout is an assault rifle paired with a rocket launcher. The assault rifle covers your infantry fights at medium range, while the rocket launcher lets you threaten Beasts and vehicles and contribute to objectives in a meaningful way. As you learn the maps and weapon handling, you can branch into SMGs for aggressive interior play, sniper rifles for long-range support, or anti-vehicle launchers for a dedicated tank-hunter role. Start balanced, then specialize based on what you enjoy.

Quick Tips

💡

Weaponize the environment with heavy weapons. A rocket launcher aimed at a weakened building can collapse it on an entire enemy squad, and destroying a bridge can cut off a Beast’s advance. Heavy weapons are as much about tactical destruction as they are about direct damage, so always look for environmental opportunities before firing.

💡

Match your weapon to the map zone. Downtown districts are dominated by close-range SMG fights and building-to-building combat, while industrial maps reward long-range rifles and launchers. Study the map rotation and adjust your loadout before each match so you are not fighting with the wrong tool for the terrain you are about to play on.

💡

Never hold heavy weapons in the open. Rocket launchers and anti-vehicle launchers leave you exposed during their long reloads and aiming animations. Always fire from behind cover, keep a fast secondary for self-defense, and retreat if you miss. A live rocket user who repositions is worth more than a dead one who stood still.

Explore More